

Hearthlings will prioritize eating food with higher quality. I can give every information (cc and so on) and acc wasnt even 2 way authentificated yet. Food quality currently goes from 1 to 6, but you can probably use higher / lower values. You can debug UI elements with Chrome again.Ħ) Food now has quality. Take a look at the differences on temperate_generation_data.json.ĥ) Chrome CEF debugging tools have been fixed.
#Stonehearth mods alpha 20 mod
If your mod adds a new biome, you might need to check if your files are still valid. For applied manifests it’s not needed.Ĥ) The biome files have undergone some refactoring to eliminate some hardcoded variables and fix some minor bugs. Important! : If you haven’t done it yet, your main mod “name” inside the manifest’s “info” section must be the same name as the mod folder. No need to create more than one smod file for the same mod! This system might change in the future, but in the meantime, it adds new possibilities. To apply a different manifest when Rayya’s Children faction is chosen. _manifest("/rayyas_children/ui/manifest.json") Also a number of storage chests - wood and. This is useful to load things based on which biome you selected.ģ) Rayya’s Children UI mod is no longer a separate mod. A simple building with all the crafting stations for Carpentry, Masonry, Weaving, Blacksmithing and Pottery. It references a manifest with deferred_load that contains overrides for the critters models. "generation_file": "file(desert_generation_data.json)" "mining_loot_table": "file(desert_mining_loot_table.json)", "stonehearth:game_mode:hard": "file(images/desert_story_normal.png)"

"stonehearth:game_mode:normal": "file(images/desert_story_normal.png)", "story_board_image": "file(images/desert_story_board.png)", "display_name": "i18n(stonehearth:_name)", We still haven’t hooked the new models for the rest of monsters. Make sure to verify your paths, rigs and animations.Ģ) Rayya’s Children critters have a reskin! If you haven’t noticed yet, Alpha 20 includes different models for the fox, varanus and poyos. Take a look at the existing models on Alpha 20 to see the exact change.Īlso, the folder structure inside stonehearth/data/rigs has changed a little, be careful if you were adding or reusing animations on your mod, as they will look broken on A20. This means that if your mod adds new outfits to the game, you might want to cut extra pieces for the toes.
#Stonehearth mods alpha 20 update
Please review your existing mods and move the threads to # modding:outdated-mods if you’re not going to update them soon (or, if you notice that a mod is broken and the author doesn’t answer, feel free to ping moderators to change the category to outdated).Īlpha 20 has brought some interesting changes.ġ) Hearthlings now have toes. There aren’t many changes in this version but they are worth mentioning. We’ve seen that some modders have already fixed compatibility with Alpha 20.
